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Betrayal at krondor cheat chest
Betrayal at krondor cheat chest












Starting with something simple, the goal of Mass Effect's hacking minigame is to follow the commands using the four face buttons. Curiously, though perhaps not inexplicable, most lockpicking and hacking (lockpicking in all but name, since you're breaking through security to reach some sort of reward) minigames are based on far older pre-existing puzzle games. Ah, if only that were always the case.īecause I am weird about stuff like this, I'm going to go through a few examples of mini-games designed to separate the unworthy from their filthy lucre. You could then theoretically posit that a similar level of care and innovation has been applied to the rest of the game. It's a particularly telling example of whether or not a game is attempting to innovate the genre in some way or is simply following the motions: Because it's become such a well-worn requisite that any locked chest should have some sort of arbitrary mini-game behind it involving collectible lock-picks and crackerjack timing, you can tell which games are being serious about their game design by the ingenuity and inventiveness they choose to insert into this relatively minor feature. The lock-picking minigame in recent years has become an ubiquitous feature in many Adventure games and RPGs. Now for the real meat of this blog and a return to the norm as I continue to explore the minutiae of game design.

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If they put that knowledge to good use, I don't doubt that any future games from either series will be amazing. random humorous nonsense - but it's not like Skyrim doesn't have sabre tooth cats getting launched into orbit and dragons flying backwards.Įven without such a prestigious accolade, I feel Volition's learned a lot this year about both their Red Faction and Saint's Row franchises and the directions they should be taking with them. You could make the argument that SR3 is probably more what this site's about - i.e. Skyrim simply has way more.Īs for the end of the actual GOTY discussion, I imagine Ryan just made an executive decision (he's generally more an arbiter and mediator than a duder championing his picks like everyone else) at the four hour mark to give it to Skyrim for possibly similar reasons. While longevity is rarely that important a factor, especially when people can count their WoW total playtime in months and years, it is more prevalent with open world games that pride themselves on the amount of shit to do. Looking back, I probably spent around 40 hours on Saint's Row 2 and slightly over 100 on Oblivion before getting completely sick of it. Both games cost the same amount of money.

betrayal at krondor cheat chest

SR3 took me about 20 hours to fully complete (plus whatever I needed to hit 30 hours for the achievement - which I spent either idling, throwing gang members off the penthouse roof or attacking people with the run+melee combo) and about 150 hours on Skyrim. Just a small piece on their choice for 2011 GOTY and why I agree with it, since I know the decision has received a lot of criticism. I'm not making huge awards rebuttal blog like last year. Couple of items on the ol' blog agenda today: Giant Bomb's GOTY












Betrayal at krondor cheat chest